![]() After repeated attempts to retry, I eventually just chose abort.Ĩ. Now I did this and repeated this steps, and ejected the new drive again and remounted Disc 01 into that drive, but I received some kind of error message. Shortly after it will ask you to insert Disc 1 again. It will continue with the installation.ħ. Now go back to the Downloads folder where your zip file was unzipped and double click on Disc 02 and repeat the process as before, using the same drive letter as before. First, go back to the drive screen, right click on the icon and select EJECT from the list.Ħ. Shortly after, it will ask you to insert disc 2. It will open the installation screen, choose Install.ĥ. Double click this drive/icon, Click Run AUTORUN when the screens comes up. Now you should see a new drive with the EF2 icon iunder the letter you chose. Just choose the drive letter that's displayed and OK. If a permission screen comes up click OK. I can't teach you how to use it, but once you have it installed, access mounting files should be automatic and easy.Ĥ. You need a mounting tool like magicISO or Daemon tools to do this. Ignore the V1.0 no_CD and V1.1 NO_CD folders at the top. It will automatically unzip it into a sub folder in your Downloads folder named, 'Star Trek - Elite Force 2'. Once you're satisfied with removing past installations, you can unzip the 7zip file (it should still be in your Downloads folder). Just DON'T delete the 7zip file you downloaded or you'll have to download it again.Ģ. I don't think it's as necessary to completely remove the game as people are making it out to be. At the end of the day, when in doubt, don't delete it. Don't delete these as they could be windows update files. Be careful, there are some files with long lists of numbers and letters eg '._ef2ab4tt' etc. If you have the game previously and are trying to delete it, but can't find all the related files, just go to your windows explorer folder or equivalent and do a search (the bar with a magnifying glass next to it near the top right hand side of the screen) for 'EF2', and delete anything related to the game. Ok Gents, This is how I got mine to work:ġ. Now you can run EF2 from your desktop, with smooth rendering, and with the ability to save and load your progress. Right click anywhere on your desktop background and click 'NEW', 'SHORTCUT', 'BROWSE', and then scroll down to find the same location until you find the 'Quake3' executable application.Ĭlick 'OK', 'NEXT', and finally 'FINISH'. Now you'll want to make a shortcut for the game on your desktop. I experienced this firsthand, and my game is running very smoothly now since renaming it. The fact of the matter is that it DOES make a difference as kooky and wacky as it sounds. Someone with better understanding of programming than I could explain it to you. It has something to do with the openGL driver(?) ![]() I'm not a programmer, so don't ask me why the name of an executable would make any difference. If you don't rename it, the game rendering will run choppy and some in-game commands won't work properly at all. Also, forgive the choppy lighting in some areas.So, after you've followed my directions in a previous comment, go to the location below (assuming that you allowed the installer to automatically designate an install location)įind the EF2.exe Application and rename it to 'Quake3' Two mirrored surfaces in the QIII engine cannot face each other. (Due to limitations of the gaming engine, I was not able to reflect both the bottom transporter pad and the top transporter pad. It's not as good as some of the other CG renderings people have done of the "D" interiors, nor does it look up to par with today's gaming graphics, but it is what it is. (This is in no means going to be a complete deck-by-deck project) ![]() Basically I will feature portions of a few key decks on the Enterprise for you to walk around, admire, and interact with. So here we are.the beginnings of my Virtual Enterprise D mod for STVEF. Plus, I can use the QIII-engine game Star Trek Voyager: Elite Force (STVEF) to save myself some time since it already has stock Star Trek weapons, NPC's, models, and textures built in (although I am making all textures from scratch, minus the ones used on weapons, etc) Currently I'm using the Quake III engine, which is quite outdated by today's standards, but is easy enough for one person to undertake a small MOD. ![]() I got the itch to start a new project on a gaming engine newer than the one I was using. I gave up on it shortly afterwards due to life getting in the way and a reasonable frustration with using such an old gaming engine. About two years ago I was posting screenshots of my TOS mod for a very old game called "Mysteries of the Sith", which may be viewed here: and
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